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[b] [/b] [size=3][background=transparent] [font='Droid Sans', arial, sans-serif][size=3][center][background=transparent][url="http://www.josefbsharah.net/wp-content/uploads/2013/07/de0bd2e369.jpg"][img]http://www.josefbsharah.net/wp-content/uploads/2013/07/de0bd2e369-1024x575.jpg[/img][/url][/background][/center][/size][/font] [font='Droid Sans', arial, sans-serif][size=3][background=transparent] Maxon just announced Cinema 4D R15 with huge improvements and list of changes .[/background][/size][/font] [b] [/b] [b] [/b] [font='Droid Sans', arial, sans-serif][size=3][background=transparent] R15 is packed with rendering improvements to achieve faster, higher-quality imagery. The new Team Render delivers quick control over an entire network to take advantage of all surplus processing power – either manually or automatically via Bonjour. Utilize an unlimited number of render nodes with CINEMA 4D Studio and 3 nodes with CINEMA 4D Visualize or Broadcast. Users can distribute the rendering of a single frame or complete animation directly within the CINEMA 4D interface and view the results in real-time within CINEMA 4D’s Picture Viewer for a streamlined workflow. On the quality side, a new irradiance caching algorithm for faster approximation of Global Illumination and improved ambient occlusion, physical rendering and multi-threading features in R15 has been added offering artists unprecedented rendering performance.[/background][/size][/font] [font='Droid Sans', arial, sans-serif][size=3][center][background=transparent][url="http://www.josefbsharah.net/wp-content/uploads/2013/07/f050383d2d.jpg"][img]http://www.josefbsharah.net/wp-content/uploads/2013/07/f050383d2d-1024x548.jpg[/img][/url][/background][/center][/size][/font] [b] [/b] [font='Droid Sans', arial, sans-serif][size=3][background=transparent] MAXON has enhanced modeling productivity in CINEMA 4D, introducing all-new interactive beveling for improved manipulation and control over object edges and curves for adding depth and dimension to designs and ensure that resulting meshes are clean and flow correctly.[/background][/size][/font] [b] [/b] [/background][/size]
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