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Gry Garness Beauty Retouching Techniques in Photoshop

Gry Garness Beauty Retouching Techniques in Photoshop – 2xDVD
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Digital-Tutors – Professional Series – Texturing Military Vehicles in MARI

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Read the rest of Digital-Tutors – Professional Series – Texturing Military Vehicles in MARI (271 words)


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Lynda.com – modo 501 Essential Training

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2DArtist Issue 069 (September 2011)

2DArtist Issue 069 (September 2011) | PDF | English | 95 pages
Fileserve – Filesonic – Uploadstation – WUpload – FileJungle – Filepost | 157 MB(...)
Read the rest of 2DArtist Issue 069 (September 2011) (123 words)

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ImagineFX - November 2011

ImagineFX – November 2011 | English | PDF | 116 pages
Fileserve – Filesonic – Uploadstation – WUpload – FileJungle – Filepost | 40 MB(...)
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Digital-Tutors – Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5 with Simeon Patarozliev
1 hrs. 49 min. | Released on September 1, 2011 | Project Files 318 MB
Required Software: 3ds Max 2011, Fusion 6, UVLayout, Photoshop CS5

In this series of lessons we will learn some of the different techniques used to create an image from start to finish.

This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting. We will go through several different stages including modeling, lighting and texturing where we will learn various methods which will help us to reach our goal. So by the end of the tutorial, hopefully, you will learn how to avoid turbosmooth, how to give variety in your texturing, how to quickly unwrap objects in UV Layout and etc.

Home: http://www.digitaltutors.com/11/training.php?pid=187

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Digital-Tutors – Finishing a Car Animation Render in Maya and Composite
In this series of lessons we’ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We’ll be covering all the steps needed to take a plain render and make it better.

We’ll begin this project by creating a procedural dirt shader for our ground cover. Then we’ll hop into Photoshop to create a photographic texture for our road. We’ll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We’ll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot.

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lynda.com – Deke’s Techniques (August ’11)
Deke’s Techniques is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.
New techniques will be added to the collection each week. Exercise files accompany the course.

Table of contents:
051 Making a fictional creature (12m 05s)
052 Transforming a creature into a monster (06m 14s)
053 Capturing a monster in motion (11m 45s)
054 Changing the color of a car (07m 12s)
055 Painting a colorful car black (08m 16s)
056 Coloring the stripes on a zebra (10m 47s)
057 Drawing trendy swirls in Illustrator (10m 59s)
058 Creating variable-width and brushed swirls (10m 46s)

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Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie
Advanced | 4h 54m | Released on 9/1/2011 | 1.88 GB | Project Files 272 MB | Required Software: Maya 2011, Photoshop CS5

In this course, we’ll learn how to create a 3D illustration for use on a magazine cover.

Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.

Home: http://www.digitaltutors.com/11/training.php?pid=298

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Digital-Tutors – Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng
Advanced | 5 hrs. 52 min. | Released on 9/1/2011 | Project Files 607 MB | Required Software: Zbrush 4.0, Photoshop

A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop

The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product. It is intended as an overall introduction to many of the tools within ZBrush which make the creation and output of this kind of illustration possible. The Image you see above was sculpted, textured and rendered in a single 9 hour day using these techniques.

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Read the rest of Gnomon Workshop: Environment Art Direction for Games Volume 1 (161 words)


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After Effects
The After Effects Illusionist: All the Effects in One Complete Guide
English | DVD | .aep | .pdf | .mov | 722.69 MB

Review
“…grouped into chapters that follow the same listings as the sequence the effects appear in the plug-in menu…. the book is well written and copiously populated with full colour images illustrating the concepts… a disc is provided which is packed with project files that relate to the examples in the book and allow you to jump straight to the learning without having to set up each new example to match the lesson.

Also included on the disc are three more short chapters designed to give you a mental jump start when you are running low on ideas. Suggestions about combining effects to achieve new results can often fire a spark in your mind that can lead to a new solution for a problem you are stuck on.

This book is going to remain on my desk for the foreseeable future, ready whenever i need a quick fix of inspiration or just to refresh myself about a specific effect.
If you use Adobe After Effects, then the chances are you will find something useful, informative and inspiring in this book. Highly recommended.”
Adam Taylor, Studio Manager, Character Options Ltd

Product Description
Covers CS4 This cookbook contains recipe after recipe that allow you to harness the full power of the native plug-in effects in the After Effects application. In a step-by-step manner, author Chad Perkins guides you through the creation and application of each and every native plug-in effect available for use in the AE toolset. The book also shows you how each can be used optimally in your media project, when and why it makes sense to use each, and also how to combine multiple effects. From color correction effects to distortion effects to stimulation effects and all in between, this book puts the full power of the AE plug-in effects in your hands. It shows you how to create, among others: – the shatter effect – the fractal noise effect – the glow effects – the Particle playground effect – the 3D Channel Extract effect – the Colorama effect A CD that contains tutorial project files is included with the book, allowing you to work hand-in-hand with the lessons in the book. All exercise files on the CD are for use in CS4 only. Non-exercise files on the CD are compatible with any version of After Effects.

-Fully harness the power of AE with ingredient-by-ingredient recipes for creating effects using the native plug-ins in After Effects
-Features inspiring 4 color presentation and insight into when and why certain effects should be used
-Companion CD features tutorial project files allowing you to work hand-in-hand with the lessons in the book
-All exercise files on the CD are for use in CS4 only. Non-exercise files on the CD are compatible with any version of After Effects.

Download:
http://www.filesonic.com/file/2030373331/After_Effects_Illusionist_CGP.part1.rar
http://www.filesonic.com/file/2031878261/After_Effects_Illusionist_CGP.part2.rar
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Fantasy Landscape
3D Exterior Set Design – Fantasy Landscape | eLearning | 1.12 GB
Creating a Fantasy Landscape is a tutorial that contains a lot of NURBS modeling so you will learn how to work with isoparms, hulls, CV’s, lofting surfaces and Maya’s curve tools. This is a fast way to generate a lot of geometry in a scene which is then converted to polygons for adding details and refining the models.

Length: 6 Hours 56 Minutes
Level: Beginner
Software: Maya – Photoshop
Format: DiVX

We’ll create mountain terrain, windmills, mushroom shaped houses, clouds and rope bridges, all these techniques are important when modeling fantasy or realistic exteriors in Maya. You’ll see how the sculpt geometry tool can be used to sculpt ground based terrain and work with the split poly tool to cut out irregular shapes in landscape modeling.

The project continues with texturing where you’ll lay out UV’s for the environment and you’ll get some good tips and tricks on how to fix some of the common problems that might occur during the UV mapping process. We’ll then bring it into Photoshop for texture painting rock, wood and many other things during which you’ll get some good practice at using smudge tools and blending colors. As well we’ll create bump maps using procedural textures and to get some color variation in our final scene we will work with ramp textures.

Finally we’ll create a complete sky environment with clouds and look at how to add your own custom background images in Maya and render with depth of field to add another dimension to our final result. This environment can further be used to place your own animated characters in.

Download:
http://www.filesonic.com/file/2030461871/SimplyMaya_Fantasy_Landscape_CGP.part1.rar
http://www.filesonic.com/file/2031107811/SimplyMaya_Fantasy_Landscape_CGP.part2.rar
http://www.filesonic.com/file/2030766951/SimplyMaya_Fantasy_Landscape_CGP.part3.rar
http://www.filesonic.com/file/2030429931/SimplyMaya_Fantasy_Landscape_CGP.part4.rar
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The Foundry Nuke Ver 6.3v3 Win

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What is covered in this training product?

This training series dives deep into the inner workings of the new Interactive Creative Environment (ICE) in Autodesk Softimage 7. (...)
Read the rest of Mastering the Art of ICE Volume I: Breaking the ICE (385 words)


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Lightwave 10.1 Build 2161 x32/x64 Bit + Dongle Emulator

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Digital-Tutors – Creative Development: HDRI Image Creation in Photoshop and Maya with Garry Lewis
Advanced | 2h 32m | Released on 9/1/2011 | 1.49 GB | Project Files 909 MB | Required Software: Photoshop CS5, HDR Shop, Maya 2012

In this collection of videos we will learn how I create HDRI images for lighting.

This video collection will walk you through creating your own high dynamic range images. And not only just getting an HDRI we look at what makes an HDRI more realistic, stylized, and more interesting for your lighting. We begin with the equipment necessary to create an HDRI image. We cover two methods of gathering the initial images. First the chrome probe ball used in gardens everywhere. Next the fish eye lens which can gather 360 degrees of your view. After you create several HDR’s you’ll be matching the lighting in your video footage or just enhancing your studio lighting in no time.

Home: http://www.digitaltutors.com/11/training.php?pid=421

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Digital-Tutors – Creating Caricatures in Mudbox 2012
Intermediate | 2h 52m | Released on 9/1/2011 | 1.37 GB | Project Files 487 MB | Required Software: Mudbox 2012, Maya 2012

In this course we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish.

Caricature, as an art form has been around for many years. Typically they are 2d drawings that really capture the essence of a real person through exaggeration and emphasis on specific features. With Mudbox, we can easily take this process into the 3d realm and create fun 3d caricatures complete with textures. We’ll start by building up some base geometry in Maya and then begin shaping and sculpting our character bust. We’ll use a variety of sculpting tools to create some exaggerated features for our character. We’ll make use of the close integration between Mudbox and Maya to build accessories for our bust and assemble everything in Mudbox. We’ll then talk about preparing the meshes for texturing and we’ll paint maps for all of the different pieces. In the end, you’ll have a finished caricature bust, but you’ll also have the skills you need to start creating your own custom caricatures.

Home: http://www.digitaltutors.com/11/training.php?pid=213

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Digital-Tutors – Using Sculptris Alpha 6

Beginner | 1h 23m | Released on 9/1/2011 | 525 MB | Project Files 44 MB | Required Software: Sculptris Alpha 6

In this series of lessons we’ll learn how to use Sculptris to really quickly and dynamically sculpt models in a very artist-friendly way.

When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we’ll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We’ll also cover the painting functionality and how Sculptris works with ZBrush.

Home: http://www.digitaltutors.com/11/training.php?pid=182

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Lynda.com – Up and Running with Photoshop Elements 10
Beginner | 2h 05m | 227 MB | Project Files 28 MB | Required Software: Adobe Photoshop Elements 10

In Up and Running with Photoshop Elements 10, Jan Kabili introduces the photo organizing, editing, and sharing features of Photoshop Elements. The course begins with a look at the Organizer, whose features make it easier to manage and find photos. Jan describes how to work with keywords and albums and how to use Elements 10′s visual search features to find visually similar photos and duplicate images.

Next, Jan addresses Elements’ Quick Photo Edit and Guided Photo Edit workspaces, which streamline and simplify many common photo-editing tasks. She then introduces the basics of editing in the Full Photo Edit workspace, which provides tools for selecting portions of images, retouching, compositing images, adding text, and more.

The course wraps up with an overview of Elements 10′s sharing features, including creating greeting cards, printing and emailing photos, and sharing photos on Facebook. Exercise files are included with the course.

Topics include:
* Importing photos
* Keyword tagging
* Arranging photos in albums
* Finding similar photos
* Processing photos in Quick Edit
* Simulating depth of field with Guided Edit
* Retouching blemishes
* Adding text to a selection
* Correcting lighting and color
* Making photo creations
* Sharing photos via email
* Printing photos

Home: http://www.lynda.com/Photoshop-Elements-tutorials/Up-and-Running-with-10/88539-2.html

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AE Tuts+ Hollywood Movie Title Series – Transformers – Day 1 & 2 + Project Files

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Post categories: 2D, 3D, CG, Download, Learning, Tutorial, Video
Post tags: aetuts, aftereffecs, cinema 4D

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CEBAS finalFlares 1.5 SP1 for 3DSMAX 2012 (x86/x64)

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Post categories: 3D, Animation, CG, Download, Full Version, Full Version, Plugins, Rendering, Software, Update, Windows
Post tags: 3DsMax Plugins, Cebas

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Corel Motionstudio 3D v1.0 Multilingual

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Post categories: 3D, Animation, CG, Crack, Download, Full Version, Full Version, Rendering, Software, Update, Windows
Post tags: Corel

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Digital-Tutors – Processing Multiple Images using Actions in Photoshop

Intermediate | 23m | Released on 9/1/2011 | 192 MB | Project Files 71 MB | Required Software: Photoshop CS5

In this series of lessons we’ll learn how to quickly remove dust and do other processes to many images. Using actions to speed up our photo editing workflow, we can complete repetitive tasks quickly and easily.

We’ll begin this project by evaluating a workflow without actions and see how slow it is. We will then create our action, open a camera raw image and set the color corrections. Then we will evaluate ways of content-aware fixing areas and recording them into actions. We will then learn how to craft a fast correction workflow by utilizing custom keyboard shortcuts. Finally, we will put the finishing steps on our action and use batch automation to process all of our images.

Home: http://www.digitaltutors.com/11/training.php?pid=175

Download:

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This post was submitted by U.N.Owen.


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Digital-Tutors – Utilizing Shading Networks in 3ds Max

Beginner | 1h 32m | Released on 9/1/2011 | 433 MB | Project Files 9 MB | Required Software: 3ds Max 2012

In this collection of lessons, we will explore the process of creating and using shading networks within 3ds Max.

Understanding how to create and modify shading networks is an important skill – one that is essential for recreating the various materials and the different types of surfaces found in the real world. This course will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist.

Home: http://www.digitaltutors.com/11/training.php?pid=254

Download:

http://www.filesonic.com/folder/12038971

http://www.wupload.com/folder/602324

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This post was submitted by U.N.Owen.


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