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Book Description

This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.

About the Author

Nicholas Boughen is a Senior Visual Effects artist working in Vancouver, British Columbia, Canada. He has worked as Lead Lighter in television and film. Nicholas has worked on countless television commercials, pilots, and mini-series including Dead Like Me, Aftershock: Earthquake in New York, Voyage of the Unicorn, Snow White, Time Tunnel, Stargate SG-1, and others, providing modeling, texturing, lighting, and animation. Nicholas’s feature film work includes The Lizzie McGuire Movie, Goodboy (2003), Garfield, and I, Robot.

More Information: _http://www.amazon.com/gp/product/155622401X/002-6008697-3817626?n=283155

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Book Description

* Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials, this book is a must for anyone who wants to master this complex, expensive software package

* Offers full coverage of new software features and enhancements and shows users how to master everything from the Particle Flow interface and architectural objects and materials to Shockwave 3D Export and VertexPaint features

* The companion CD-ROMs include a demo version of the new 3ds max, tutorial files, 3D models, bonus plug-ins, and more

* 3ds max is used to create approximately eighty percent of the top video games-including Grand Theft Auto 3-and is extensively employed for special effects in movies such as The Matrix Reloaded

More Information:http://www.amazon.com/gp/product/076...lance&n=283155

Size:30mb

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Lightwave 3D 8 Cartoon Character Creation, Volume 1 : Modeling & Texturing

(LightWave 3D 8 Cartoon Character Creation)

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Lightwave 3D 8 Cartoon Character Creation, Volume 2 : Rigging & Animation

(Wordware Game and Graphics Library)

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LightWave 3D 8 Revealed

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Lightwave 3D Character Animation

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---------------------------------------------------------------------------- Modeling a Character in 3DS Max (2nd Edition)

60.3 MB RAR | PDF | ISBN 155622088X | 602 Pages

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Whether you're new to 3D Studio Max or you're an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software's Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Paul Steed will teach you how to make a 3D character, look sexy and real. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping.

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3ds Max 8 Bible

Автор: Kelly Murdock

Издательство: Wiley

Год: 2006

Страниц: 1296

Формат: PDF (e-book)

Размер: 61 MB

Качество: High

Язык: eng

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